Game guide · 5AICAKE
Find your footing in Rummy 500
Take a moment to read the table. Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Use another round to revisit a decision. Look at the complete hand before deciding. Each player starts with 13 cards from one 52-card deck. This version has no jokers. Check the relevant controls before continuing.
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally.
Take a closer look while playing
Begin with the objective. Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it. Check the relevant controls before continuing.
What you are aiming for
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Take the next action only when the current step is clear. Use the rule sheet as a reference.
How to proceed
- Each player starts with 13 cards from one 52-card deck. This version has no jokers.
- Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it.
- A buried discard must immediately be used in a new meld or added to an existing meld. The game prevents ending the turn before this is done.
- Select three or more cards and choose Lay selected meld for a same-suit run or a three/four-card set.
- Select one hand card, then tap a table meld to lay off. You earn the value of your own cards even on an opponent’s meld.
- Discard to end a turn. Playing your last card in a meld/layoff can also end the hand. The stock running out ends the hand for scoring.
- Round points equal melded value minus remaining hand value. Aces count 15 except in an A–2–3 low run, where they count 1. Number cards count face value; faces count 10.
- Continue until a player reaches 500 with a higher score. A tie continues. No out-of-turn Rummy calls are used.
Using the playing area
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. Use another round to revisit a decision. Use the rule sheet as a reference.
A closer look at one example
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Check the relevant controls before continuing.
Notice this detail
Work at your own pace. Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Use another round to revisit a decision.
Further help with the game
What is the aim?
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Begin with the objective. The same rule applies on a phone and on a computer.
How do I use the controls?
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. Begin with the objective. The same rule applies on a phone and on a computer.
Which format is available?
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally. Take a moment to read the table. The same rule applies on a phone and on a computer.
What should I check before a move?
Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Begin with the objective. Check the relevant controls before continuing.
Can you give an example?
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Begin with the objective. Take the next action only when the current step is clear.
Can I take a buried discard?
Yes, if that selected card is immediately usable in a meld or layoff. You must take every card above it too. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Who scores a card added to another player’s meld?
The player who laid that card earns its value. Card ownership is tracked separately from the table meld. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Can scores become negative?
Yes. If remaining hand value exceeds your meld points, the difference is subtracted from your match total. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Must I discard to go out?
Not in this version. Melding or laying off the final card also ends the hand. Look at the complete hand before deciding. Take the next action only when the current step is clear.
What happens when the stock ends?
The hand is scored using melded cards minus remaining cards for both players. Work at your own pace. Use another round to revisit a decision.